Freedom Cup Challenge RULES of PLAY 2020
Teams are assigned to a Pool. Pools 1, 2, 3, 4
Won/Loss records dictate first place team in each Pool.
In the event that two teams are tied with the same won-loss record, the following tiebreakers will be used (in sequence) to determine the highest Seed.
Tie Breakers (2 teams tied) for seeding after pool play:
- Head-to-head record (when applicable).
- Fewest total goals allowed against common opponents .
- Greatest combined goal differential against common opponents .
- Most total goals scored against common opponents .
- Coin flip.
Tie Breakers when 3 or more teams are tied after pool play:
We will use the following tiebreakers if 3 or more teams are tied to identify the top 2 teams involved in the tie. Once we have the top two teams based on the following tiebreakers, we will use situation A (above) to settle the tie between those two teams:
- Fewest goals allowed in all pool games regardless if any of the teams played each other.
- Greatest combined goal differential in all pool play.
- Most total goals scored in all pool play.
- Coin flip.
The Champion from each of the 4 pools will advance to Sunday’s team semi-final. The 2 winners will advance to a final game.
YOUTH GAMEPLAY: USLacrosse RULES APPLY
Refs keep clocks on every field unless told otherwise.
Each game will consist of 4 10-minute running-time quarters. 1-minute between quarters. 3-minute halftime. Each team gets 1 time-out per game (cannot be used during OT). Clock stops at time-out. 2-minute sudden death overtime periods. After 2 sudden death overtime periods, the game is listed as a tie. Penalty clocks start when ref resumes play and run continuously. Stick Check Exception – Based on refs. A coach may request 1 stick check per game of a specific player without penalty.
7v7 Sticks will be between 37″ – 42″. No advancement rules will apply for 8U divisions. Players will not have time serving fouls. The fouling player will be removed from the field of play for the duration of his foul but will be allowed to be replaced by another player. The team that is fouled will be given a fast break opportunity starting inside their midfield line.
Please shake hands off the field to the sidelines so the next teams can warm-up. Games start on the hour. Please be ready to play.
PLEASE NOTE THAT WE PLAY IN RAIN. HOWEVER, IF THERE IS LIGHTNING, WE CERTAINLY DO NOT PLAY AND THE REFS WILL BLOW THE WHISTLE, STOP PLAY AND THERE WILL BE A STANDARD WAITING PERIOD THAT IS OBSERVED. WE ASK YOUR PATIENCE WITH THIS AS THIS IS OUT OF OUR CONTROL.
THE REFEREES WILL MAKE THIS DECISION AND IT IS THEIR RESPONSIBILITY. WE ASK EVERYONE TO RESPECT THIS AS SAFETY IS ALWAYS MOST IMPORTANT.
CONSIDERING THIS IS A HIGHLY COMPETITIVE CHAMPIONSHIP TOURNAMENT, WE WOULD LIKE TO SHARE WITH YOU WHAT WE HAVE DETERMINED IS THE BEST PATH TO HANDLE WEATHER DELAYS OR CANCELLATIONS FOR A GAME.
EACH GAME IN THE HS LEVEL WILL PLAY 4 QTRS.
IF A GAME STARTS AND DOES ‘NOT ‘ COMPLETE 2 FULL QTRS, THE GAME ENDS AND IS REPORTED AS A DRAW. THE GOALS FOR AND GOALS AGAINST WILL BE INCLUDED IN CALCULATION OF WINNING YOUR BRACKET IF NECESSARY BUT IT WILL NOT BE REPORTED AS A WIN OR LOSS BUT INSTEAD A DRAW.
IF A GAME COMPLETES 2 FULL QTRS, THE SCORE AT THE TIME OF THE STOP PLAY BY THE REFS WILL BE CONSIDERED THE FINAL SCORE.
IF A GAME STARTS AND IS STOPPED DUE TO WEATHER DURING THE FIRST HALF, AND TIME ALLOWS FOR PART OF THE SECOND HALF OF THE GAME TO RESUME, THEN THE FINAL SCORE OF THAT GAME WILL BE CONCLUDED ”ONLY” IF 2 FULL QUARTERS WERE COMPLETED.
THERE WILL BE NO MAKEUP GAMES. IN ADDITION, THE SCHEDULE WILL NOT BE CHANGED TO MAKE UP WEATHER CANCELED GAMES.
AT ALL TIMES, THE TOURNAMENT DIRECTORS HAVE THE ABILITY TO ADJUST SCHEDULES. THE SCHEDULES ARE ALL POSTED ON TOURNEY MACHINE AS WELL AS ON OUR SITE. IT IS ALSO ACCESSIBLE THRU A MOBILE APP THAT YOU CAN EASILY DOWNLOAD.